Prototype Design Services
A prototype exists to answer a question before it becomes expensive: will people understand this, will investors get it, is this what we agreed to build. The most useful ones are built fast and thrown away.
Discuss your prototypeWhat We Prototype
Matched to the question you need answered.
Clickable Prototypes
Interactive Figma prototypes covering the real flow, good enough that testers forget it is not built.
Rapid Concept Prototypes
Rough, fast explorations to compare directions before committing to one.
Investor Demo Prototypes
Polished walkthroughs that demonstrate the product convincingly without building it.
Coded Prototypes
Working front-end prototypes where the interaction genuinely cannot be faked.
Usability Testing
Sessions with real users, recorded and reported with the specific changes we recommend.
Build Specification
The validated prototype turned into a specification your developers can quote from.
What You Get
Realistic interactions
Transitions, states and micro-interactions so testing reflects the real experience.
Real content
Actual copy and plausible data — placeholder text hides most of the problems you are testing for.
Session recordings
Recorded tests so your team can watch users struggle rather than read about it.
Prioritised findings
What to change, in what order, with the evidence behind each.
Shareable links
A link stakeholders can open on any device without installing anything.
A path to build
The validated prototype becomes the design foundation rather than being discarded.
Who We Design For
Products with real complexity — where the design job is deciding what goes on the screen, not decorating what is already there.
Talk to our teamDesign Capabilities Beyond The Screens
What makes a design usable by developers and durable as the product grows.
Design systems
Documented components, variants and tokens rather than a folder of finished screens.
Tokens in code
Colour, spacing and type exported in a form engineering consumes directly.
Every state designed
Empty, loading, error and edge cases handed over with the happy path.
Accessibility
Contrast, focus order, target sizes and screen reader behaviour checked during design.
User research
Interviews and usability testing, so decisions come from evidence rather than internal debate.
Build review
We review the implemented interface against the design and log the differences.
How It Works
Usually two to four weeks from brief to tested findings.
Frame the question
What decision this prototype needs to unblock, agreed in one conversation.
Build
The prototype at the fidelity that answers it, with real content.
Test
Sessions with users from your actual audience, recorded and analysed.
Report and decide
Findings, recommended changes and a clear go, revise or stop.
Answer The Question Before You Build
Tell us what you are unsure about. We will prototype exactly that and test it with real users.
Start a prototypePrototyping Questions
Everything you need to know about our design work.
