Metaverse Development

Enterprise Virtual Workspace

Virtual offices fail when they are a worse version of a video call. They work when they do something a call cannot — walking through a facility, training on equipment, or reviewing a model at full scale with people in three countries.

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Enterprise Virtual Workspace Development

What We Build

Immersive environments built to enterprise IT requirements rather than consumer ones.

Virtual Campuses

Branded environments for offices, showrooms and event spaces, navigable in a browser.

Spatial Collaboration

Spatial audio, screen sharing, whiteboards and document review in shared rooms.

Training Simulations

Procedure and safety training in a simulated environment, with scoring and completion records.

Product Showrooms

Full-scale model review for engineering, architecture and manufacturing teams.

Identity & Access

SSO, role-based access, private rooms and audit logging that satisfies an enterprise security review.

System Integration

Calendar, Teams, Slack, LMS and asset management connected so the workspace fits existing workflows.

Workspace Features

01

Spatial audio

Conversations that work like a room — you hear who is near you, which makes informal talk possible.

02

Screen and document share

Live screens, PDFs and 3D models placed in the space and annotated together.

03

Events and town halls

Scheduled sessions with capacity handling, moderation and recordings.

04

Training records

Completion and scoring pushed into your LMS or HR system automatically.

05

Device flexibility

Browser, desktop and VR, so participation never depends on hardware nobody has.

06

Usage analytics

Adoption, session length and space utilisation, so the investment can be judged honestly.

Where Immersive Platforms Are Working

Virtual environments pay off where distance, scale or physical risk make the real thing expensive — that is where we focus.

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Gaming & social
Real estate
Training & education
Retail & showrooms
Events & conferences
Manufacturing
Healthcare simulation
Enterprise collaboration
Sports & entertainment

Immersive Platform Capabilities

Real-time 3D on the web is an optimisation problem. These are the parts that decide whether it holds up.

Performance budgets

Polygon, texture and draw-call limits agreed before art production, enforced in the pipeline.

Multi-user presence

Spatial audio, instancing and interest management so a busy space does not collapse.

Asset optimisation

Automatic LODs, atlasing and mesh merging applied to everything that enters the world.

Browser-first delivery

Playable without an install or a headset, with native and VR clients where they add something.

Permissions & ownership

Parcel, space and asset rights enforced by the registry rather than by the client.

Economy instrumentation

Supply, sinks and prices tracked live so the economy can be tuned before it breaks.

How We Deliver

A narrow, measurable pilot first — that is what survives budget review.

Use case selection

One use case where immersion genuinely beats a video call, with a success measure attached.

Security alignment

Identity, hosting, data handling and logging agreed with your IT and security teams.

Pilot build

The environment and workflow built for one team, deployed to their real devices.

Measure and scale

Results reviewed against the success measure before any expansion.

Start With One Use Case

Tell us where your teams lose time to distance. We will scope a pilot with a measure attached, and an honest view of whether it will work.

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FAQs

Virtual Workspace Questions

Everything you need to know about our metaverse development work.

No. We build browser-first so anyone can join from a laptop, with VR as an option for the use cases where it adds something. Requiring headsets is the fastest way to kill adoption.

Yes. We can deploy into your tenancy and region, which is usually necessary for data residency, and we design so recordings and telemetry stay where your policy requires.

It complements them rather than replacing them. We integrate calendar scheduling and links so a session is joined like any other meeting, and keep the immersive space for the cases where it earns its place.

By agreeing the measure before we build — training time, travel avoided, review cycles shortened — and instrumenting for it. If the pilot does not move that number, we will tell you rather than propose phase two.